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Currently unimplemented.

Resources

One of the main components of the project is augmenting resource distribution in order to promote trade as well as warfare. A good system of handling resource distribution and collection goes hand-in-hand with a good economy and claiming system.

See Territories

Overview

By creating scarcity in Minecraft we pave the way for things such as civilizations, politics, and nation building.

Scarcity can be controlled in three ways:

  • Ore distribution
  • Crop growth rate and distribution
  • Animal breeding and spawn rates

Manipulating crop growth and animal spawn rates affect the player directly as they create a food scarcity which will push them further to trade and/or travel to new areas.