Currently unimplemented.
Economy
Overview
The economy is a crucial point of the project/server. It builds the core of the overall gameplay design as it gives players a purpose. Building a good economic system within the game is a crucial step in setting the foundation for creating a positive feedback loop in the player’s experience.
A good economy allows players to trade and exchange resources in order to progress or improve their gameplay experience. Our economic system aims to include elements such as supply and demand, inflation, and player-driven marketplaces. A good economic system should allow for player choice and strategy, as well as create opportunities for players to specialize in certain in-game activities. A balanced economy can prevent exploitation and provide fair opportunities for players to acquire resources.
A balanced economy can prevent exploitation by ensuring that there is a fair distribution of resources and opportunities for all players. This can be achieved through a variety of methods, such as setting limits on the number of resources that can be gathered or traded, or adjusting the costs of goods and services based on supply and demand; both methods we plan to implement.
Additionally, a balanced economy can prevent players from cornering the market on a particular resource, or charging exorbitant prices for goods or services, by placing caps on the prices that can be charged or by adjusting the availability of resources based on player actions.
If the economy is well designed, it will be easier for players and moderators to be able to detect suspicious activity that could be caused by player exploitation, as such, allowing for quicker patches.
See Market
Currency
A physical item currency will be implemented. Theoretically, we will be able to allow players to mint their own currencies and assign them value based on in-game factors to allow for currency exchanges and a more competitive economic ecosystem.
This will also allow for more complex actions and for more customizability and incentives to form things such as banks and companies.
Also, by implementing a physical item-based currency, it gives greater incentive to raiding, PvP, and wars.