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Objects

As discussed briefly on the previous pages, the mechanic that sets this nation/land management system apart from other currently available plugins on the market is our more dynamic object hierarchy. We already discussed the overarching objects such as Territories, Towns, and Nations but now we will take it a step further and see how each of those objects can be compartmentalized into more specific groups and subgroups of objects.

Global Objects

First we will discuss global objects. Global objects can be described as the general overarching objects or object groups. Gameplay wise, these objects can be accessed by anyone. Programming wise, the objects can and should be accessed by most other classes.

Here is a list of the global objects: