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Damage Types

  • Physical (Basic damage)

    • Status effect
      • None
    • Represents
      • Slashing, piercing, bludgeoning
  • Heat

    • Status effect
      • Melt (Useful against entities with high armor)
        • Decrease enemy defense
        • DoT
    • Represents
      • Radiation
      • Radiant
      • Fire
  • Cold

    • Status effect
      • Freeze (Useful for slowing down entities with high speed)
        • Increase weapons cooldown
        • Decrease swing speed
        • Slow movement speed
        • DoT
    • Represents
      • Freezing
  • Electricity

    • Status effect
      • Shock (Useful for clearing hordes of enemies)
        • Take DoT, each time spreads the damage to a random nearby enemy
    • Represents
      • Shocking
  • Necrotic

    • Status effect
      • Rot (Useful for debuffing entities in general)
        • DoT
        • Increase enemy’s damage intake
    • Represents
      • Disease
      • Poison
      • Corrosion
      • Radiation
  • Natural damage

    • Any damage type from minecraft I haven’t thought of
      • Fall damage
      • $etc…$

(Damage over time (DoT) will be using the weapon’s base damage as a reference.)