Damage Types
-
Physical (Basic damage)
- Status effect
- None
- Represents
- Slashing, piercing, bludgeoning
- Status effect
-
Heat
- Status effect
- Melt (Useful against entities with high armor)
- Decrease enemy defense
- DoT
- Melt (Useful against entities with high armor)
- Represents
- Radiation
- Radiant
- Fire
- Status effect
-
Cold
- Status effect
- Freeze (Useful for slowing down entities with high speed)
- Increase weapons cooldown
- Decrease swing speed
- Slow movement speed
- DoT
- Freeze (Useful for slowing down entities with high speed)
- Represents
- Freezing
- Status effect
-
Electricity
- Status effect
- Shock (Useful for clearing hordes of enemies)
- Take DoT, each time spreads the damage to a random nearby enemy
- Shock (Useful for clearing hordes of enemies)
- Represents
- Shocking
- Status effect
-
Necrotic
- Status effect
- Rot (Useful for debuffing entities in general)
- DoT
- Increase enemy’s damage intake
- Rot (Useful for debuffing entities in general)
- Represents
- Disease
- Poison
- Corrosion
- Radiation
- Status effect
-
Natural damage
- Any damage type from minecraft I haven’t thought of
- Fall damage
- $etc…$
- Any damage type from minecraft I haven’t thought of
(Damage over time (DoT) will be using the weapon’s base damage as a reference.)